Devil May Cry V: Special Edition – Review

The quintessential action-adventure game series came back last year, bringing with it plenty of critical praise and being a hit in its own right. Devil May Cry V was designed by its director; Hideaki Itsuno, to be ‘the best action game from the Heisei period’ and few would disagree that it at least comes close to that vision. With three different characters to choose and play with, an engrossing story that brings to close the current Devil May Cry story beats and one of the best gameplay systems ever developed with the genre, the game manages to satisfy even the most skeptical fan of the series, myself included.

Even so, some fans weren’t satiated as the games are missing some modes and options from the previous games of the series. Imagine my delight when Capcom announced Devil May Cry V Special Edition.This new addition adds some next generation upgrades with ray tracing and 60/120 fps options, 3D audio, as well as support for the Dualsense adaptive triggers (for the PlayStation 5 version). Gameplay upgrades included are the much desired game modes; Bloody Palace is back in all its glory, Turbo Mode, and the Legendary Dark Knight difficulty. Most importantly however, is the inclusion of the fan favorite character that fans have been dying to play with; Vergil.

Ray Tracing has been the holy grail for the future of video games visuals, and Devil May Cry V: Special Edition’s implementation of it gives you two options; 4k at 30FPS, or 1080p at 60fps. It looks great with significant improvements to reflections,lighting and shadows, but using those settings restricts you from playing two of the best modes in the game; Turbo mode and the Legendary Dark Knight difficulty.

Turbo Mode raises up the game to 1.2x the normal speed, and was a fan favorite from its implementation in Devil May Cry 3 and 4. While it’s not a difficulty mode per se, it makes what is already an already hectic game at times even more crazier. Legendary Dark Knight difficulty however ups the ante by significantly increasing the amount of enemies the game throws at you and can be quite a marvel to look at and play. 

The addition of Vergil however is what makes the Special Edition complete.Vergil comes with its own armory of weapons, each as stylish to use as the character himself. From the Yamato, Miracle Edge and to my favorite; Beowulf, I would say that he has replaced his son Nero as my favorite character to use in the game, with his attacks as devastating as it is stylish to witness.

The dualsense implementations are much more reserved, but probably for the best. Adaptive triggers work when you press L2 to drive up Nero’s Exceed, and haptics usage is subdued. While this might be seen as a disappointment to some, I would argue that with the game’s gameplay mechanics it can easily be felt as too excessive with the amount of attacks you give and receive if it’s tuned up more. The 3D audio also helps you audibly locate where each enemy is to your surroundings, and probably have saved me more than once from attacks that I can’t see.

Overall, this is a worthy update to the best action adventure game this generation. With the game being at a low price of £34.99 at launch, getting it is a no brainer for fans and interested gamers alike. If you only have last generation consoles and a PC however, don’t fret. While the developers can’t add all the modes that’s available for the PlayStation 5 and Xbox Series consoles, the developers have added the Vergil DLC at £3.99, letting you enjoy the anti-hero in all his glory.


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