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Microsoft’s Annual Gaming Revenue Crosses $10 Billion

Yesterday Microsoft announced their fourth quarter earnings including revenues from gaming. It was the first time that annual revenue from gaming crossed the $10 billon mark.

Highlights from the Microsoft fourth and final quarter of its fiscal 2018, ended June 30th included:

  • Revenues of $30.1bn were up 17 per cent from $25.6bn in Q4 2017.
  • Microsoft gaming revenue was up 38%.

Microsoft CEO Satya Nadella’s in reference to gaming said:

“In gaming, we’re pursuing our expansive opportunity from the way games are created and distributed, to how they’re played and viewed, surpassing ten billion revenue this year for the first time. We’re investing aggressively in content, community, and cloud services across every end-point to expand usage and deepen engagement with gamers.

The combination of Xbox Live Game Pass subscription and Mixer are driving record levels of growth and engagement.”

PlayFab accelerates our vision to build a world-class cloud platform for the gaming industry across mobile, PC, and console. The addition of five new gaming studios bolsters our first-party content development to support our fast-growing gaming services.”

With Phil Spencer being promoted to the Senior Leadership Team in September 2017 directly reporting into Satya, Matt Booty as the new corporate vice president of Microsoft Studios, Microsoft adding 5 new development studios including Darrell Gallagher’s new studio The Initiative, the success of Xbox Game Pass and Microsoft actively working on a new Xbox console the future looks bright for Xbox fans.

With Gamescom around the corner it will be a great time to see what Microsoft has in store for us.

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